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        <title>TR Editor</title>
        <link>http://treditingzone.yuku.com/forums/2</link>
        <description>
        <![CDATA[ Discuss about the unofficail level editor by Turbo Pascal here! Here you can find help, info, news, tips and tricks on TR Edit, and other unofficail editing tools. ]]>
        </description>

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		<copyright>Copyright 2006, Yuku</copyright>
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		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ TR2 beta - hidden ability to play TR1 levels? ]]></title>
			<link>http://treditingzone.yuku.com/topic/877/t/TR2-beta-hidden-ability-to-play-TR1-levels-.html</link>
			<description><![CDATA[ If you open the <a title="TR2 beta" target="_blank" href="http://nonametr.110mb.com/TR2beta.zip">TR2 beta</a>&#39;s exe file in a hex editor, it has all the
TR1 level names and file names in it, like what you&#39;d find in TR1&#39;s tomb.exe. Does this mean there&#39;s some way to make the beta play TR1 levels?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (noname)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/877</guid>
			<pubDate>Sat, 07 Nov 2009 08:19:55 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Fexengine ]]></title>
			<link>http://treditingzone.yuku.com/topic/876/t/Fexengine.html</link>
			<description><![CDATA[ Well, just in case there is still somone around and interested, i added some news about fexengine at my web site:
<br>
<br>
<a target="_blank" href="http://www.dxtre3d.com">http://www.dxtre3d.com</a>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (TPascal)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/876</guid>
			<pubDate>Thu, 29 Oct 2009 17:33:01 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Im Baaack! ]]></title>
			<link>http://treditingzone.yuku.com/topic/875/t/Im-Baaack-.html</link>
			<description><![CDATA[ Hey all...Been awhile..
<br>
I plan to be coming back in full force soon. I ended up getting really involved in studying the Jack The Ripper case on Casebook.org.. That was hard and heavy
study for a few years but I believe I have an expertise in that area now. Then I had some trouble with my bipolar disorder and had to take care of that. Im
presently living in North Carolina with friends and in the process of buying a house so Im only on a laptop. Soon I will have a house and will move my... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (SK8bored kid)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/875</guid>
			<pubDate>Fri, 11 Sep 2009 16:28:39 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Turbo Pascal and the old gang, still around? ]]></title>
			<link>http://treditingzone.yuku.com/topic/874/t/Turbo-Pascal-and-the-old-gang-still-around-.html</link>
			<description><![CDATA[ Well, I survived so far, maybe in a year or so I&#39;ll be back on-line.
<br>
What happened to the old gang?
<br>
Best regards :-)
<br>
IceBerg ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (IceBerg)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/874</guid>
			<pubDate>Fri, 14 Aug 2009 16:26:06 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Opening .tr* files ]]></title>
			<link>http://treditingzone.yuku.com/topic/873/t/Opening-tr-files.html</link>
			<description><![CDATA[ Hey,
<br>
how can I open .tr* files like in <a title="Rosetta" target="_blank" href="http://www.tnlc.com/eep/tr/TRosettaStone.html#Fundamentals">Rosetta</a>?
<br>
<br>
They open the files like
<br>
  

<blockquote>
  typedef struct {    // 3 bytes
  <br>
                 <a target="_blank" href="http://www.tnlc.com/eep/tr/TRosettaStone.html#Data.Types">bitu8</a> Red;        // Red component (0 ::= darkest, 255 ::= brightest)
  <br>
                 <a target="_blank"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (badboy70)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/873</guid>
			<pubDate>Mon, 06 Jul 2009 03:29:08 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ I need some help!! ]]></title>
			<link>http://treditingzone.yuku.com/topic/872/t/I-need-some-help-.html</link>
			<description><![CDATA[ I am new here.Would somebody tell me how to use Dxtre3d 2.0 Revision 2 cause i have download it for the first time.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Doraemon)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/872</guid>
			<pubDate>Sat, 13 Jun 2009 00:38:03 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Want to make an old TR1 rolling demo playable ]]></title>
			<link>http://treditingzone.yuku.com/topic/871/t/Want-to-make-an-old-TR1-rolling-demo-playable.html</link>
			<description><![CDATA[ Hey, I found a TR1 self running demo from July 1996 here: <a title="http://nonametr.110mb.com/TR1demo.zip" target="_blank" href="http://nonametr.110mb.com/TR1demo.zip">http://nonametr.110mb.com/TR1demo.zip</a> and I want to know if any of you tech-savvy people can modify it to make it
playable. By the way, Lara&#39;s movements are controlled by demo.dat.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (noname)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/871</guid>
			<pubDate>Tue, 31 Mar 2009 13:28:17 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Iceberg's site -trlcsoft- down or dead? ]]></title>
			<link>http://treditingzone.yuku.com/topic/870/t/Iceberg-s-site-trlcsoft-down-or-dead-.html</link>
			<description><![CDATA[ Anyone know if Iceberg&#39;s site trlcsoft.com is gone for good?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (sapper)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/870</guid>
			<pubDate>Tue, 28 Oct 2008 17:22:46 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Modify StrPix to save mesh polys differently ]]></title>
			<link>http://treditingzone.yuku.com/topic/869/t/Modify-StrPix-to-save-mesh-polys-differently.html</link>
			<description><![CDATA[ When StrPix saves a a wad, an imported mesh&#39;s quads are written first and then the triangles. If StrPix was modified to write the mesh&#39;s poly&#39;s in
the same order as the DXF file, manipulating the poly order in Meta may avoid the need to remap joint vertices.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (sapper)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/869</guid>
			<pubDate>Sun, 27 Jul 2008 03:31:56 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Using the elevator (Opera house) ]]></title>
			<link>http://treditingzone.yuku.com/topic/868/t/Using-the-elevator-Opera-house-.html</link>
			<description><![CDATA[ Hi,
<br>
<br>
I&#39;d like to build in the elevator to my level and so I looked up with fexinspect how they made it in the original game.
<br>
<br>
The elevator is a 2*2 squares object which has to be triggered normally. There must also be 4 TRAPDOOR-triggers at the floor below the elevator, that Lara can
stand in the elevator and doesn&#39;t fall through it.
<br>
<br>
But in my own level, Lara just can stand onto one of the four squares of the elevator. She can go and jump througt the other... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (nick)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/868</guid>
			<pubDate>Fri, 25 Jul 2008 06:09:47 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Some questions ]]></title>
			<link>http://treditingzone.yuku.com/topic/368/t/Some-questions.html</link>
			<description><![CDATA[ Hi,<br><br>I've got some questions concerning dxtre3d and I would be very happy if someone could help me.<!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <br><br>1) I'd like to free my TR2 game from a TR2 CD. But the only way to play without a CD is to use the TR2 demo which doesn't work with my own .TR2 data files. Furthermore, it does not provide an audio folder to build in audio tracks... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (nick)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/368</guid>
			<pubDate>Tue, 22 Jan 2008 15:08:34 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ The Lost City Of Delsaracary TR 2 level By Weingartner Dávid ]]></title>
			<link>http://treditingzone.yuku.com/topic/371/t/The-Lost-City-Of-Delsaracary-TR-2-level-By-Weingartner-D-vid.html</link>
			<description><![CDATA[ The Lost City Of Delsaracary TR 2 level<br><br>Author: Weingartner Dávid (wdavid)<br><br>Download: <!--EZCODE AUTOLINK START--><a href="http://treditor.hu/english/index.html">treditor.hu/english/index.html</a><!--EZCODE AUTOLINK END--><br><br>Alternativ download: <!--EZCODE AUTOLINK START--><a href="http://treditor.hu/ezaz/tr2wdavid16_the_lost_city_of_delsaracary.zip">treditor.hu/ezaz/tr2wdavi...racary.zip</a><!--EZCODE AUTOLINK END--><br><br>Story:<br><br>It is 1997, one week after Lara... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (obig(d))</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/371</guid>
			<pubDate>Wed, 05 Dec 2007 14:19:38 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ .MSH format ]]></title>
			<link>http://treditingzone.yuku.com/topic/370/t/-MSH-format.html</link>
			<description><![CDATA[ Is the .MSH format publicly available/documented anywhere? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (sapper)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/370</guid>
			<pubDate>Fri, 30 Nov 2007 04:02:04 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ WIN_TRScp ]]></title>
			<link>http://treditingzone.yuku.com/topic/372/t/WIN-TRScp.html</link>
			<description><![CDATA[ A couple of questions about WIN_TRScp.<br><br>Does it work with .TRC? TRC files don't appear in the file selector list but I got one loaded by typing the name direct in the box. When I go to save my changes it crashes.<br><br>When you insert an endlevel trigger can you change the level number? It looks like it defaults to 0. That is, End_Level 7 (0).<br><br>Is there a manual in English?<br><br><br><br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (sapper)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/372</guid>
			<pubDate>Tue, 27 Nov 2007 00:41:09 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Merror Room ]]></title>
			<link>http://treditingzone.yuku.com/topic/373/t/Merror-Room.html</link>
			<description><![CDATA[ can i build a merror room with Dxtre3d2 if i can how? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Clarence Hill)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/373</guid>
			<pubDate>Mon, 08 Oct 2007 17:33:21 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Strpix &amp; Windows Vista ]]></title>
			<link>http://treditingzone.yuku.com/topic/375/t/Strpix-amp-Windows-Vista.html</link>
			<description><![CDATA[ Hi to all! I've bought a new pc with Windows Vista, and I've some trouble with strpix. It can read WAD files, but in he render window I see all the object texturized with only one textures!! I'm using the last version of strpix (3.9.5 rev 11) and all mi drivers are updated. My video card is an ATI mobility radeon X1450. And, it's strange but the &quot;brother&quot; of strpix, Pixstr 2.2, works fine!!<br><br>There are two images, taken from tut1.was:<br><br><!--EZCODE AUTOLINK START--><a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Verner Fon Croy)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/375</guid>
			<pubDate>Mon, 17 Sep 2007 15:34:27 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ New TR 2 level Under The Great Wall Part 2  The Entrance ]]></title>
			<link>http://treditingzone.yuku.com/topic/376/t/New-TR-2-level-Under-The-Great-Wall-Part-2-The-Entrance.html</link>
			<description><![CDATA[ Hi all. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>New TR 2 level:<br><br>Under The Great Wall Part 2  The Entrance<br><br>Author: Weingartner Dávid (wdavid)<br><br>Download: <!--EZCODE AUTOLINK START--><a href="http://treditor.hu/english/index.html">treditor.hu/english/index.html</a><!--EZCODE AUTOLINK END--><br><br>Alternative link: <!--EZCODE AUTOLINK START--><a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (obig(d))</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/376</guid>
			<pubDate>Fri, 14 Sep 2007 20:15:09 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Greetings from TheQuad ]]></title>
			<link>http://treditingzone.yuku.com/topic/374/t/Greetings-from-TheQuad.html</link>
			<description><![CDATA[ Hi there, <br><br>I've been away a long time from this place ... it's a question regarding walkthrough for our levels, especially TR1 ones, that takes me back here. I got it from my (old) website.<br><br>If some of the authors of these levels are still around maybe they 'll be able to answer. Regarding mine I'm not....<!--EZCODE EMOTICON START :eek --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/eek.gif ALT=":eek"><!--EZCODE EMOTICON END--> <br><br>Best regards<br>Take... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (TheQUAD)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/374</guid>
			<pubDate>Fri, 03 Aug 2007 22:20:54 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ DxTRE3D 3... ]]></title>
			<link>http://treditingzone.yuku.com/topic/378/t/DxTRE3D-3-.html</link>
			<description><![CDATA[ Hello.<br><br>I have a question:<br>Is the DxTRE3D beta version going to change into stable or new version (not demo) ?<br><br>Regards ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (TMERLIN)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/378</guid>
			<pubDate>Tue, 10 Jul 2007 12:55:25 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Palette difference between TR1 and TR2? ]]></title>
			<link>http://treditingzone.yuku.com/topic/379/t/Palette-difference-between-TR1-and-TR2-.html</link>
			<description><![CDATA[ Does Tomb Raider 1 and Tomb Raider 2 for the PC both use the same palette set? Or do both games use different sets of palettes? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (sb  iq)</author>
			<guid isPermaLink="true">http://treditingzone.yuku.com/topic/379</guid>
			<pubDate>Sat, 16 Jun 2007 22:11:10 GMT</pubDate>
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