can i build a merror room with Dxtre3d2 if i can how?
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Clarence Hill |
Merror Room |
Lead | |
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can i build a merror room with Dxtre3d2 if i can how?
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TPascal |
re- | ||
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1.- add room #1, put Lara on in. 2.- add room #2, it have to be a shaped like a mirror of room #1. 3.- Having room #2 as current, type value "1" in the "neighbor" control and from menu "room" use option "sent to front"; that will move room #2 in front of room #1, that is the correct position. 4.- Go to room #1 and put a manual portal view, it have to be type "front" linked with room #2; texture the wall with translucent texture. in this step you room should look like mirrored; you just need to enable Lara mirrored efect to be done. 5.- Select room #2, a take note of the "Z" coordinate position, add value 1 and then multiply by 1024, that will give you a new calculated value; this is the formula: ncoord = (Z+1)*1024 6.- In the script.txt for room #1 add next line: Mirror = room,ncoord where "room" is the real room minus 1 (so in this example it is 0) and "ncoord" is the new value calculated in step 5. Now compile the script and test in game good luck. Any more question about dxtre3d please go to: www.tombraiderforums.com/...y.php?f=24 |
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